![]() Choose a number of advantages set by the GM (a safe default is 6). Your choices are Allure, Conflict, Luck, and Skill.ģ. Choose two archetypes from the list and get the GM's approval.Ģ. ![]() Just a few easy steps, and you’ll be off pursuing your beloved!ġ. ![]() The GM can define the winner as the girl with the greatest number of victories after a set number of episodes or the first girl to reach a certain number of victories, or the game can simply be played out until the players have had their fun, and the series ends with the classic “harem ending.” The length of the campaign can be decided in a variety of ways. In the event of a tie, a tiebreaker challenge can be held or victory can be awarded to multiple girls. Success in these scenes awards either varying amounts of VP or bonuses such as modifiers to rolls in upcoming scenes and access to scenes with more VP at stake, and the girl with the highest VP at the end of the episode is declared the “winner” of the episode. These scenes might involve rolling against a challenge of fixed difficulty or using opposed rolls in a competition between the girls. ![]() A scene might present multiple rolls for the girls to choose between – for instance, during their trip to the beach, the girls might be able to pick between using Allure to get the protagonist to rub lotion on their back, using Conflict to beat down those beach bullies eyeing the protagonist, using Luck to cause a wardrobe malfunction in front of the protagonist, or using Skill to impress the protagonist with incredible watermelon-splitting ability. Each episode is a self-contained adventure in which the protagonist and the girls have some kind of interesting experience in their high school life, whether it be a regular day of classes, afterschool club activities, a gift-giving holiday, or a trip to the beach or hot springs on summer vacation.Įach episode consists of the GM confronting the players with a series of scenes which present opportunities for the girls to win Victory Points (VP) via the four rolls: Allure, Conflict, Luck, and Skill. ![]()
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