![]() ![]() The reference to the light mechanism comes from the lasers and reflective blocks in the Portal, and this also serves the plot, which is the astrology. ![]() In each area, we want them to have the same mechanisms. During the iterative process, we finally chose the former as the main mechanism. ![]() It can swing through the air with a hook like Spider-Man, or pull environmental objects like in God of War V. When designing the character mechanism at the beginning, we considered that the player's moment-to-moment action should be connected with the puzzle-solving mechanism as much as possible, so we initially decided on the whip. Puzzle solving is at the heart of our game. Designing puzzles based on core mechanics ![]()
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